S'ree Characters |
(Art
on this page by Steve Martin)
|
Stat
|
Roll
|
Strength |
2D
|
Dexterity |
2D
|
Endurance |
2D
|
Intelligence |
2D
|
Education |
1D*
|
Social |
1D**
|
* Educational institutions
are rather limited in S'ree society. This stat roll reflects this general lack
of instructional background, historical understanding, and technological sophistication.
S'ree 'naturalized' to other civilizations would naturally roll that civilization's
education roll at character creation.
** While social status is important to the S'ree in terms of relationships within
a family, this rarely applies when traveling abroad due to their sense of self
reliance and personal pride. S'ree embedded into other cultures should have
their Social roll designated by the GM running the game based on circumstance.
S'ree Careers |
The S'ree have relatively few career options for character creation. Warriors are present, but uncommon as social struggles that result in any amount of bloodshed among the S'ree are often fatal to both social entities. Challenges between two individuals over a matter of passion are much more common. Such duels tend to have few rules other than granting mercy to a foe that surrenders, and the limiting of the combat strictly to two individuals. Still some distrust of the 'neighbors' has given rise to a 'Guardian' profession which also takes on the responsibilities of hunting for the family's food and hunting dangerous animals that stray into family territories.
Outcasts are S'ree individuals that live off the land, especially well away from the riverbank. While generally looked down upon by the Kajeks and the River Traders, they are sometimes hired for odd jobs such as patrolling, bounty hunting, courier, and exploration.
Kajek
Guardian
|
River
Trader
|
Outcast
|
||
Enlistment: |
3+
|
3+
|
Auto
|
|
Survival: |
7+
|
8+
|
9+
|
|
DM +2 if: |
Str
8+
|
Int
8+
|
End
8+
|
|
Quest: |
7+
|
9+
|
10+
|
|
Re-enlist: |
5+
|
4+
|
3+
|
Successful Quest Rolls grant an additional skill and mustering out roll for that term. If one fails to reenlist, Outcast may automatically be taken thereafter, up to a maximum total of 7 terms. Unlike other careers, Outcast doesn't require reenlistment a reenlistment roll (ie, natural 12 doesn't require another term in Outcast). Each 'term' is merely an arbitrary time-span in the character's life, consists of roughly 4 Imperial years and grants the S'ree 2 skill rolls, plus 1 extra roll during the first 'term'.
Mustering Out Table | ||||
1. | Spear | Flintlock Pistol | Spear | |
2. | Flintlock Pistol | +1 Str | +1 End | |
3. | 2D6 River Pearls | +1 Edu | +1 Str | |
4. | +1 Str | Compass | Bow | |
5. | +1 End | 3D6 River Pearls | Backpack | |
6. | +1 Soc | 5d6 River Pearls | 1d6 River Pearls |
A character receives 1 Mustering Out Roll per 4 years in their 'career', plus 1 roll per 'quest' achieved during character generation.
S'ree Acquired Skills Tables |
1. Personal Development Table | ||||
Kajek
Guardian
|
River
Trader
|
Outcast
|
||
1. | +1 Str | +1 Str | +1 Str | |
2. | Brawling | Brawling | Brawling | |
3. | +1 Dex | +1 Dex | +2 End | |
4. | +1 End | Spear | Physical | |
5. | Spear | Physical | Spear | |
6 | Physical | Watercraft | Bow |
2. Service Skills Table | ||||
Kajek
Guardian
|
River
Trader
|
Outcast
|
||
1. | Hand Combat | Hand Combat | Hand Combat | |
2. | Hunting | Hunting | Hunting | |
3. | Stealth | Gambling | Gambling | |
4. | Flintlock | Craftsman | Recon | |
5. | +1 Dex | Interpers | Hand Combat | |
6 | +1 Str | Carousing | Jack o T |
3. Education Table | ||||
Kajek
Guardian
|
River
Trader
|
Outcast
|
||
1. | Leader | Watercraft | Survival | |
2. | Craftsman | Mechanical | Equestrian | |
3. | Flintlock | Mental | Stealth | |
4. | Inborn | Trader | Hunting | |
5. | Interpers | Interpers | Vice | |
6 | Tactics | Administration | Flintlock |
River Pearls and S'ree |
River Pearls are the standard currency in an otherwise barter heavy society. Their occurrence is very rare in a specific type of shellfish used for food by the river families, and their appearance has been likened to an opalescent oil slick wrapped around a marble. Often, they'll be worked into pieces of jewelry or, more rarely, hoarded by a family against times of drought or other economic hardship. One average sized Clampian Pearl would initially be worth roughly 40 to 100 Imperial Credits sold offworld (once a jeweler was convinced of its nature and relative rarity). Purchasing power varies, but a general guideline for common goods and services among S'ree follows:
3 Days worth of food (fish, meal, fruits) | 1 Pearl | ||
Wicker Basket | 1 Pearl | ||
Large jug of Niss (Alcoholic beverage) | 2 Pearl | ||
Whicker Backpack | 2 Pearls | ||
Obsidian Axe | 3 Pearls | ||
Hunting Bow (Short Bow) | 4 Pearls | ||
20 Iron Arrows | 1 Pearl | ||
Oil Lamp | 5 Pearls | ||
Press- Moss Book (Blank, 30 pages) | 6 Pearls | ||
Iron Spear | 10 Pearls | ||
Iron Axe | 15 Pearls | ||
RiverS'ree's Compass | 20 Pearls | ||
River Skiff (Small S'ree boat with lean-to shelter) | 35 Pearls | ||
Elgarr (Riding 'Salamander') | 70 Pearls | ||
Flintlock Pistol | 100 Pearls | ||
Black Powder (100 shots worth) | 5 Pearls | ||
Flintlock Shot (20 bullets) | 1 Pearl |