Skiltaire Traveller Character Generation

Racial Stats

Roll

Maximum

Racial abilities:

Strength

2D-1

E:14

Electromagnetic sense to short range allows rudimentary 'sight' in pitch black. Electric discharge ability does a base of 1 damage to close range unless the target is grounded.

Dexterity

2D+1

G:16

Endurance

2D-1

E:14

Intelligence

2D

F:15

Education

2D

F:15

Psionics

2D

F:15

Automatic Skills

Telepathy 1

Survival 1

Background Tables (Roll 4 total from the following tables)

City Life

Rural Life

Note on Psionics: Cascade skills for Psionics for Skiltaire are slightly different, and include the choice of: Psi +1, Telepathy +1, Clairvoyance +1, or Special- Techempathy +1.

1. Psionic

1. Psionic

2. Computer

2. Survival

3. Grav Vehicle

3. Hunting

4. Carousing

4. Hand Cbt

 

5. Academic

5. Physical

 

6. Vice

6. Stealth

Psi Special - Techempathy: A fairly rare special talent, Skiltaire have this ability more often than humans, making them of particular interest to the Zhodani. Techempathy is an outgrowth of the Skiltaire Telepathic discipline combined with their innate electrical abilities, and includes the following abilities. (Note: Psi shielding of the components in question does shield against Techempathy)

Tech Detection: The most elementary form of Techempathy is the ability to detect the presence of electronic 'thinking' machines.

To perform tech detection:

Routine, Techempathy, Int, 6 sec (uncertain)

Referee: The Psi strength cost is 1+ range. Tech detection allows the character to sense the presence of 'electronic minds' (anything more complex than a circuit), the number of minds present, the general type of minds (AI, dumbot, computer, appliance, etc.), and their approximate location. Tech detection is reasonably sophisticated and can 'ignore' random microprocessors and simple devices in the area. Unpowered electronics are undetectable. If a computer that the techempath knows is 'tech detected', it will be recognized. On Some Truth, the character misidentifies some of the detected devices.

 

 

Read Programming: The ability to read the current purpose and programs present in a computer or robot.

To read programming:

Difficult, Techempathy, Int, 12 sec (uncertain)

Referee: The Psi strength cost is 2+ range. Only currently installed programs or functions can be read, with the subject unaware of the activity. On Some Truth the functions or programming may be falsely identified.

Data Mine: The ability to retreive specific information from a computer or robot's memory. The equivalent of a telepath's Probe ability.

To perform data mining:

Difficult, Techempathy, Computer, 60 sec (hazardous)

Referee: The Psi strength cost is 6+ range. A computer undergoing a data mine will behave as if it is being accessed by a computer interface, making it possible for a third party monitoring the computer being mined to detect the intrusion. If a mishap occurs on this task, apply it as damage to the machine being mined. If the mishap is Major, then the data requested is erased from memory. If the mishap is Destroyed, the computer's memory is erased and its processor(s) melted, effectively killing' it.

Reprogram: The ability to add one's own functions, programming, and subroutines into an existing computer or robot.

 

To reprogram a computer or robot with techempathy:

Formidable, Techempathy, Computer, 5 minutes (hazardous)

Referee: The Psi strength cost is 8+ range. As with data mining, a third party may be able to detect someone is accessing the computer or robot being reprogrammed. If a mishap occurs on this task, apply it as damage to the machine being reprogrammed. If the mishap is Major, then the computer being reprogrammed loses a program or skillset from memory. If the mishap is Destroyed, the computer's memory is erased and its processor(s) melted, effectively 'killing' it.

Tech Assault: The ability to cause an electronic 'thinking' machine to short out using its own energy.

To perform a tech assault:

Formidable, Techempathy, Int (confrontation)

Referee: The Psi strength cost is 10+ range. When an AI or pseudo AI is being assaulted, it may apply its Intelligence as a minus DM on this task. If the attack is successful, the result is automatic failure of power to the central processor. Roll 3D on the Mishap table for the level of damage to the assaulted machine.

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